
动画作品请点这里
link to animation portofolio
动画作品请点这里 link to animation portofolio


动画作品请点这里
link to animation portofolio
动画作品请点这里 link to animation portofolio
Swiping Addiction is a game that simulates a social media platform. In the game, players continuously swipe the phone, scroll through images, matching them with specified anxiety-inducing scenarios.
It satirizes the idea that people constantly seek fulfillment in the virtual social world, only to find anxiety in real life.
Currently working for a project as a Design Lead. Needs passwords to access.
In this project, I explored the different personas of myself in the realms of reality and the online world. Carl Sandburg, in "Phizzog," wrote: "This face you got, This here phizzog you carry around, You never picked it out for yourself at all, at all—did you?" I find this sentiment closely resonates with my experiences in real life. My "face" — my identity — seems to be given by others, and my personality is deeply influenced by the environment around me. This makes me curious whether I am truly being myself as I intend to be. Can I break free from all constraints on the internet and find a more authentic self?
During a recent discussion-based homework assignment, I found myself deeply contemplating the seemingly mundane act of holding a bottle. On the surface, it seems trivial, but when we truly immerse ourselves in the experience — feeling every curve and crevice where our palm meets the bottle, or the sensation of water flowing over our tongue — it becomes a profound meditation on the intricacies of touch.
The game was developed within the 48-hour-time limit for Global Game Jam 2024. Jam theme for the year: Make Me Laugh
Mr.President is an ironic game satirizing public figures' fake smiles when they face the media. Make me laugh? That's easyyyy! I'll always keep my smile on newspapers and reports.
Tapper the Ring is a device that detects tapping motions and responds by playing calming music through Bluetooth earbuds, aiming to interrupt compulsive behaviors and provide anxiety relief. The ring contains sensors to identify tapping patterns, connects to customized playlists to suit user preferences, and collects data on taps to monitor progress in anxiety treatment. By turning kinetic stimuli into audio rewards, it shifts focus away from negative behaviors, altering habits through music biofeedback.
This project aims to simulate a weapon API (Application Programming Interface) for Honkai Impact 3rd using the Crow framework, a high-performance C++ microweb service framework, to facilitate interaction design.
It allows users to search from four various dimensions, access detailed information, and modify through a series of RESTful endpoints.
2D Animation WebGL Project for Directed Independent Study.
This project aims to draw, translate, rotate, and animate Shapes created focus on Webgl. I use shaders to draw the complex character Kirby and create Kirby’s magic power. I make animation functions and also use the requestAnimationFrame tool to make the animations.
3D Animation WebGL Project for Directed Independent Study.
Created a 3D animated scene with a combined robot character, set on a tiled floor, viewable from four different positions. Developed interactive controls for rotational dynamics, integrating complex shader programs and various 3D shapes like Torus, Cube, Pyramid, Cylinder, Cone, Sphere, and Tiles.
This project presents a unique graphical user interface where users engage in Q&A sessions with a desktop pet.
Developed using PyQt5, it features interactive elements such as windows, mouse movements, menus, and integrated animated images.
The application is distinguished by its custom animated drawings, intricate question bank, and responsive interaction design.